LIFELIKE: Day 265


Hello! Sorry for no devlog yesterday, I wasn’t having a good one. 

I did a LOT of work since we last spoke. I didn’t complete everything on my list, but it was a huge chunk, plus some extra I hadn’t planned for. 

  • Combat is now feature complete for Track 2. I still need to do some debug, but I got a LOT done. Initially, I was going to add one new attack, but ended up creating two for better synergy with a new mechanic that’s going to be introduced
  • Combat status effects got an overhaul, and can now stack. 
  • Combat saw some bug fixes that popped up due to the new system. More fixes to come, but it was nice to chip away at a few.
  • Overworld mechanics are starting to fit into place. This is taking a bit longer than I would’ve liked because school is continuing to kick my butt even though I have less classes. I’m still on schedule though, which I’m happy about! 
  • I overhauled the itch page! I still may change the body typeface, it’s not the most readable. Maybe something sans serif instead? I’m happy with the changes, though, it feels much more polished compared to the previous version. If you have any typeface opinions, I’d love to know! 
  • I’ve begun working with a guest composer for Track 2… This is someone I’ve wanted to work with on LIFELIKE long before the project was even released! I’m excited to announce who, stay tuned for that :) (and don’t fear! Drive45 is still here! They’ll continue composing for Track 2 as well)

This week’s to-do list is pretty similar to what I discussed last week, save for a few fun and important new items with February around the corner. 

  • Overworld updates will be wrapped up by the end of the month. Again, this is mostly messing with systems I already have and putting them together in a way that feels good.
  • Bug fixes and hopefully playtesting.
  • I’m going to begin work on a Steam page. I hope to have this available for wishlisting by the end of February! My main development communications will be here, though. 
  • Art and animation are starting in February as well, prioritizing the scenes that will be in the Track 2 launch trailer. Not a lot to say here other than: I have a LOT of assets to make. 

That’s all for today! I’ll see you in February.

Mantis 

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