View all by mntsstudio
mntsstudio
Follow mntsstudio
Follow
Following mntsstudio
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
LIFELIKE
←
Return to LIFELIKE
Devlog
LIFELIKE on Steam
May 02, 2023
by
mntsstudio
6
Hey all! The Overture (Demo) and Track 1 of LIFELIKE will be releasing on Steam tomorrow (5/2). I've been quiet about this announcement because I have been extraordinarily busy and haven't had time to...
Continue reading
LIFELIKE - Home Stretch!
March 02, 2023
by
mntsstudio
9
Hello! I am very happy to announce that all cutscenes are in-engine, and I have begun final polishing! This is a seriously cutscene dense track, I wouldn’t be surprised if the average player spends...
Continue reading
LIFELIKE- A Quick Update
November 05, 2022
by
mntsstudio
6
Hello! It’s been a moment, hasn’t it. I’ve been working steadily on Track 2 these past weeks and have completed quite a few cutscenes that are now in engine. Lately I have been dealing with vers...
Continue reading
LIFELIKE: Day 467
August 11, 2022
by
mntsstudio
5
#weekly
Hello! Another quick update this time with some good news: I had a very productive few weeks! I have one more non-story related cutscene to wrap up before I move onto the last animations for the main...
Continue reading
LIFELIKE: Day 445
July 20, 2022
by
mntsstudio
5
#weekly
Hello! I’m back and mostly finished with my non-gamedev obligations. I managed to get a reasonable amount of work done as well, here’s what happened: NPC sprites and some cutscenes have been clean...
Continue reading
LIFELIKE: Day 424
June 29, 2022
by
mntsstudio
2
#weekly
(Expect logs every other Tuesday from now on!) Hello! Not a ton to report from me, but I do want to keep on top of posting these—they help keep me motivated and let you all know that development is...
Continue reading
LIFELIKE: Day 410
June 15, 2022
by
mntsstudio
2
#weekly
Hello! I’ve been getting back into the swing of development for the past two weeks, here’s what’s happened since we last talked: Flavor text is IN! (I did a word count for the whole game so far...
Continue reading
LIFELIKE: Day 395
May 31, 2022
by
mntsstudio
2
#weekly
Hello! It’s been a minute. Some big things happened since I last wrote: I graduated ! Now I officially make video games, yay! This is a huge weight off my shoulders, and I’ve been taking some time...
Continue reading
LIFELIKE: Day 347
April 12, 2022
by
mntsstudio
2
#weekly
Hello! Let's talk about LIFELIKE. First things first… LIFELIKE is on Steam! As usual, I will do my best to get keys for folks who have purchased the game here on itch (which I greatly appreciate!)...
Continue reading
LIFELIKE is available to Wishlist on Steam!
April 06, 2022
by
mntsstudio
4
#announcement
LIFELIKE's Steam page is now live! Wishlisting it will help me out a ton! The game will be available to download when Track 2 releases (or shortly after, depending on how uploading a build goes). If y...
Continue reading
LIFELIKE: Day 332
March 30, 2022
by
mntsstudio
#weekly
Hello all! Apologies for the longer time between devlogs. I'm working on things that are taking much longer and are not as easy to talk about because they're not too exciting. That being said, I do wa...
Continue reading
LIFELIKE: Day 304
March 01, 2022
by
mntsstudio
3
#weekly
Hi! Three weeks between logs is not something I want to keep up, but I’m working on managing bad burnout at the moment. Sitting down to work and feeling blank is not a place I want to continue devel...
Continue reading
LIFELIKE: Day 281
February 10, 2022
by
mntsstudio
#weekly
Hello! I’ve been so busy, I forgot to post a log! Since we last talked… Track 2 is feature complete, but needs thoroughly checked over for bugs. I’m very happy about the progress I made despite...
Continue reading
LIFELIKE: Day 265
January 26, 2022
by
mntsstudio
#weekly
Hello! Sorry for no devlog yesterday, I wasn’t having a good one. I did a LOT of work since we last spoke. I didn’t complete everything on my list, but it was a huge chunk, plus some extra I hadn...
Continue reading
LIFELIKE: Day 250
January 11, 2022
by
mntsstudio
2
#weekly
This is the first devlog of 2022! Let me tell you, I missed working full time on LIFELIKE and I am bummed to be heading back to school. Thankfully this is my last semester and I only have two classes...
Continue reading
LIFELIKE: Day 236
December 28, 2021
by
mntsstudio
1
#weekly
Before I get into this week's progress, if you have the full version of LIFELIKE, please update it if you have not done so already! The 1.15 patch was released last week and addresses some issues in T...
Continue reading
1.1.5 Update - You should download it!
December 20, 2021
by
mntsstudio
#update
Hello! Quick update here: I just released a patch for both Windows and Mac! I recommend you download it. It addresses a few issues in the full version of the game: Enemy health Lifelike animation upda...
Continue reading
LIFELIKE: Day 223
December 14, 2021
by
mntsstudio
1
#weekly
Hi! School life kept me from an update last week. Things are finally calming down, and after break I will have far less classes next semester. Be ready for more LIFELIKE! Here’s what’s happened si...
Continue reading
LIFELIKE: Day 203
November 24, 2021
by
mntsstudio
#weekly
Hello again! Let’s talk about LIFELIKE. This week I: Released the updated Mac version! Check out yesterday’s announcement for more information. Established a schedule for the rest of Track 2’s d...
Continue reading
LIFELIKE 1.1 is Mac Compatible!
November 22, 2021
by
mntsstudio
#announcement
Hello! After much effort, LIFELIKE 1.1 is now available on Mac without extra steps! What's this mean? Because of Apple's security measures, apps downloaded off the internet are usually labeled 'damage...
Continue reading
LIFELIKE: Day 189
November 09, 2021
by
mntsstudio
1
#weekly
Hello! I'm back for my biweekly update! (... a day late because I accidentally forgot to mark this page as published when I wrote it last night, whoops!) This was an eventful week, I’m working on: M...
Continue reading
LIFELIKE 1.1 is here!
October 30, 2021
by
mntsstudio
1
#announcement, #readme
LIFELIKE 1.1 is finally here! Check out the announcement trailer on Twitter for more details , and please help share it by retweeting! I've spent the past few months compiling both existing episodes i...
Continue reading
LIFELIKE: Day 175
October 25, 2021
by
mntsstudio
1
#weekly
Hi! I’m going to keep this short and sweet. You may have noticed this log is a week late. If you were looking forward to one last Monday, my apologies! Life and LIFELIKE have been insane lately. Bug...
Continue reading
Soundtrack Release!
October 15, 2021
by
mntsstudio
2
#announcement
Hello! The LIFELIKE soundtrack recently released on Bandcamp, listen here ! Selected tracks will release on YouTube here in the future (when I have the time to make promotional art for them). LIFELIKE...
Continue reading
LIFELIKE: Day 155
October 05, 2021
by
mntsstudio
2
#weekly
Hello! Those two weeks went by fast! Here’s what’s happened: The soundtrack releases on October 13th on Bandcamp! October 13th is a big day, as it’s the day events in game begin! I’m very exci...
Continue reading
LIFELIKE: Day 141
September 21, 2021
by
mntsstudio
1
#weekly
Hello all! Daily goals have been helping me through the past two weeks, though appointments kept me from longer work sessions. Here’s what’s been happening: Leo’s birthday was this past Saturday...
Continue reading
LIFELIKE: Day 127
September 07, 2021
by
mntsstudio
1
#weekly
Hello all! This was a bit of a slower week. Amid various administrative to-dos here’s what I accomplished: Newline behavior finalized (yay!) Textboxes automatically break strings of text. Save syste...
Continue reading
LIFELIKE: Day 121
August 31, 2021
by
mntsstudio
2
Hello! Despite quite the hectic week at school, I managed to get a fair bit of work done, let’s dive into it: The sound controller has been completely remade. It’s much more efficient and flexible...
Continue reading
LIFELIKE: Day 114
August 24, 2021
by
mntsstudio
1
#weekly
LIFELIKE hit 1000 Twitter followers today! Thank you so much! The 1k special was (coincidentally) released today, you can watch it here! The 1k special contains a dev update as well. Most of it is ver...
Continue reading
LIFELIKE: Day 107
August 17, 2021
by
mntsstudio
#weekly
Hello! It’s been two weeks since my last update, in which I took some time to step away from development. I was able to catch up with family and take a breather. I still don’t have the healthiest...
Continue reading
LIFELIKE: Day 93
August 02, 2021
by
mntsstudio
#weekly
Hello all! This Tuesday, Metroid Crime will be streaming LIFELIKE at 3pm eastern time! The 1000 follower special is still ongoing! Submit your questions and fanart here on Twitter. Leo will look at th...
Continue reading
LIFELIKE: Day 86
July 27, 2021
by
mntsstudio
1
#weekly
Hello! Once again, I’ve still got other obligations that are coming before dev for a bit longer. Despite that, it was a reasonable week! To kick things off, the Twitter account for LIFELIKE is curre...
Continue reading
LIFELIKE: Day 79
July 19, 2021
by
mntsstudio
2
#weekly
Hello all! I'm still handling some other obligations outside of LIFELIKE for a bit, but I'm very happy to say I met my goals for this week! The script is now at 8200 words. Math savvy readers may noti...
Continue reading
LIFELIKE: Day 72
July 13, 2021
by
mntsstudio
1
#weekly
Hello! This will be a relatively short devlog. I've been devving daily but it's a lot of work honing in on a few areas that don't have much I can show. The little visual work I did this week involved...
Continue reading
LIFELIKE: Day 65 (no longer a placeholder!)
July 05, 2021
by
mntsstudio
1
#weekly
Hello! For those of you who saw the placeholder version of this update, thanks for bearing with me. For those who didn’t: I was too busy to update in full on Sunday and posted a placeholder instead...
Continue reading
LIFELIKE: Day 58
June 28, 2021
by
mntsstudio
#weekly
Happy Sunday! It’s time for more progress! I have things I can actually show you this time! Track 1’s cutscenes are fully reimplemented in engine! There’s still a bit of work to be done regardin...
Continue reading
LIFELIKE: Day 51
June 21, 2021
by
mntsstudio
#weekly
Hello! Back to Sunday updates, let’s get right into it: 2.3 migration is complete! I’m super glad this is out of the way! The new array system really clicked in my brain this week and I was able t...
Continue reading
LIFELIKE: Day 45
June 14, 2021
by
mntsstudio
1
#weekly
Hello! If you’re someone who checks in every Sunday for a devlog, the Mother Direct kept me too busy to write one yesterday! That being said, you should watch it. It was great! Here is the full dire...
Continue reading
LIFELIKE: Day 37 - Mac build timeline update
June 07, 2021
by
mntsstudio
#weekly
Hello! I'm back from a much needed rest. I've been very hard at work this week and have a lot to share: The Mac build saga timeline has been pushed out, I don't expect to have a Mac build out until th...
Continue reading
LIFELIKE: Day 23
May 24, 2021
by
mntsstudio
1
#weekly
Let’s get into this week’s updates! Mac builds are on the way! I’ve bought the Apple Developer Program and am working to get a build sent off for review so it can be properly signed. Signing app...
Continue reading
LIFELIKE: Day 16
May 17, 2021
by
mntsstudio
#weekly
Hello! A bit of a brief update this week. I'm still working daily on LIFELIKE, but I'm honing in on specific areas that I either can't share or are a single bullet point for several days' worth of wor...
Continue reading
LIFELIKE: Day 9
May 09, 2021
by
mntsstudio
#weekly
Hello! As promised, here is a weekly progress check. If you're here reading this, thank you! I'm not sure who all is keeping tabs on my devlogs but I hope it's exciting/useful/etc for those interested...
Continue reading
LIFELIKE: Day 2 - README! How to Update Your Game!
May 02, 2021
by
mntsstudio
1
#readme
UPDATING YOUR BUILD Firstly, in order to update your build of LIFELIKE, you must be using the itch.io app! If there is a browser method for updating that is not downloading a new copy, I have not seen...
Continue reading
LIFELIKE: Day 0 - README!
May 01, 2021
by
mntsstudio
1
#weekly update, #readme
Thank you all for an amazing first day! This is Mantis, though I'm sure most of you who are reading this know me. For those who don't, a brief introduction: I am the main force behind this game, and I...
Continue reading