LIFELIKE: Day 332


Hello all! Apologies for the longer time between devlogs. I'm working on things that are taking much longer and are not as easy to talk about because they're not too exciting. That being said, I do want to keep everyone updated on what's happening. 

These last few weeks I:

  • Began converting the script to the format the game needs. This is nearly done, all text is in, it just needs character portraits and a few tricky lines that need to be finalized. I am very proud of the writing in this track.
  • When it comes to the writing on this track, I am working with a new editor who will also be helping me with administrative and production items! We hope to be more present on social media with the extra set of hands. Expect more regular social posts starting mid-April. 
  • I finished a few more animation cycles. I can't share these, but they are in engine and looking cool!
  • A few of these animation cycles are visible in the Track 2 announcement trailer that I finished! This will be premiering soon. I'll be able to explain more in the next log ;) 
  • Steam assets are currently in production. I plan to have the Steam page live for wishlisting starting mid-April (the game will be fully available when Track 2 releases, if all goes to plan). As stated before, I plan on distributing Steam keys here for those of you who have purchased and will update as I learn more about how that process works. 

The next few weeks are a bit tricky for me because I am just about to graduate and am working on a very large project that demands my time. I will certainly still be working on LIFELIKE for the month, but it will be a bit slower than usual to keep me from burning out too hard. All of this being said, Track 2 is in sight, and I confidently have a release window for it that I think respects my ability. Here's what I'm going to be working on:

  • Wrapping up Steam assets, then passing off the page to my co-producer to set it up
  • Finalizing the script document
  • ANIMATING

That's all for this log. I'll mark my calendar for the next one! 

Mantis

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